Tuesday, April 17, 2012

Deck 1: HERO Xyz! (HERO 2012)

For the first deck here, I think I'll post a fun one, as I'm a huge fan of fun and easy-to-play decks. The HERO archetype has always had this aspect, thus I have always been a HERO player. This deck will focus mainly around Elemental HEROes, while integrating the Omni-HEROes and Masked HEROes, as well as some powerful Xyz attackers.

First of all, if you're a HERO player, you've probably heard of the Bubble Beat deck, with Bubbleman, Stratos, and Neos Alius, and a crap-load of Spells and Traps, yeah? Well, this deck is similar, but there are a few more options with it. I wanted to design a similar deck, but not worry about not drawing monsters on my first draw. So rather than only having 7 monsters, and 33 Spells and Traps, I kept the Monster to Spell/Trap ratio as equal as I could. So here's the list:

By the way, if you wonder what any of these monsters' effects are, and they're not referenced below the list, look them up on the Yu-Gi-Oh! Wikia site HERE.

The Main Deck contains 42 cards;

21 Monsters:
1x E-HERO Stratos
3x E-HERO Bubbleman
2x E-HERO Sparkman
2x E-HERO Clayman
2x E-HERO Prisma
1x E-HERO Wildheart
1x E-HERO Heat
1x E-HERO Lady Heat
1x E-HERO Ocean
1x E-HERO Neos Alius
1x E-HERO Flash
1x E-HERO Burstinatrix
1x E-HERO Avian
1x E-HERO Neos
1x E-HERO Bladedge 
1x Armored Bee

14 Spells:
3x Miracle Fusion
2x Mask Change
1x Super Polymerization
1x Reinforcement of the Army (R.o.t.A.)
1x E - Emergency Call (E-Call)
1x Monster Reborn
1x Smashing Ground
1x Dark Hole
1x Heavy Storm
1x Galaxy Wave
1x Fusion Gate

7 Traps:
3x Compulsory Evacuation Device
1x Solemn Warning
1x Mirror Force
1x Hero Signal
1x Hero Barrier

15 Extra Deck:
1x Masked HERO Vapor
1x Masked HERO Dian
1x Masked HERO Acid
1x E-HERO Nova Master
1x E-HERO Great Tornado
1x E-HERO Gaia
3x E-HERO Absolute Zero
3x E-HERO The Shining
2x Blade Armor Ninja
1x Number 39: Utopia

15 Side Deck:
2x Parallel World Fusion
1x Burial From a Different Dimension
1x Mystical Space Typhoon
1x Polymerization
1x Swords of Revealing Light
1x Book of Moon
2x Xyz Energy
1x Bottomless Trap Hole
1x Torrential Tribute
1x Solemn Warning
1x Solemn Judgement
1x Seven Tools of the Bandit
1x E-HERO Woodsman


As you can see, this isn't the most competitive deck out there, but it is still pretty good. It can be annoying to your opponent when they summon a monster and you bounce it back to their hand via Compulsory Evac., or when you use it as Fusion material for an Omni HERO by flipping Super Poly. Or when they fill their field up with monsters and you drop a Dark Hole, then a Heavy Storm, and then attack head-on with a big monster like Bladedge, Neos, Great Tornado, or a Miracle-fused E-HERO The Shining.

Running 3 Bubbleman has also proven to be good, since you can actually set up to summon him with his effect easier and more often than you'd think. The benefits of this is that you can go for some Rank 4 Xyz plays with ease, just like you would in the Bubble Beat deck. Notice how, with the exception of Neos, Bladedge, Burstinatrix, and Avian, all the monsters are level 4. Burstinatrix, and Avian can also be replaced very easily. I just have them in there because Burstinatrix is my personal favorite, and Avian is another Wind monster for Great Tornado. Those reasons and the fact that, since they're quite weak, they make good dummy cards to draw out opponents monsters early-game so I can take advantage with Super Poly.

Armored Bee is actually more useful than I'd given him credit for at first. Why? Well, because his effect cuts an opponent's monster's attack points in half, and with Armored Bee having 1600 ATK, unless the opponent's monster is 3300+, he can take it out by attacking. So he's really good for taking out things like Blue-Eyes, Dark Armed Dragon, B.L.S. etc...

The main Extra Deck cards here are definitely E-HERO The Shining, Absolute Zero, and Blade Armor Ninja. The Shining is great because if he's summoned by means of Miracle Fusion or Fusion Gate, he has 3200 attack at least, plus 300 for every other banished E-HERO. Absolute Zero is all but a time bomb, as when he leaves the field, he nukes your opponent's monster zone, rendering them open for an attack. This is a great thing because you can abuse the hell out of Fusion Gate here. Summon Absolute Zero, then use Fusion Gate to summon a Shining (preferably while you have several other banished E-HEROes) using Absolute Zero and some light monster in your hand or on the field, and boom. There goes your opponent's monsters, and they're open for an attack. PLUS, for even more damage, you can go with my favorite thing to do:

Blade Armor Ninja is a Rank 4 Xyz monster who's effect allows you to detach one of her Xyz materials to allow her to attack twice in one battle phase. This should be pretty self explanatory. Blow up your opponent's field with the Absolute Zero and Shining combo while you have 2 Blade Armor Ninja present on the field (this is easy to do, and I have done this many times). The two Ninja attacking twice is 8800 points of damage right there. A lot of times though, I only need to use one Ninja, as by the time I set up for her, my opponent has already taken quite a bit of damage.

Other notable cards are E-HERO Nova Master and his draw power perk, Masked HERO Dian and her ability to special summon a HERO when she destroys a monster by battle, Masked HERO Acid and his Spell/Trap-nuking effect, Galaxy Wave, since this is an Xyz-based deck, and, of course Number 39: Utopia, who has almost become a staple.

This side deck is just kinda based on what this deck could use, but just simply doesn't have room for.

Like I said, this isn't the most competitive deck, but it is very fun, and I'm sure with your own twist on it, you could make it quite competitive!







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